At the height of its power, the Imperial Navy deployed a wide range of ships and exceptional pilots in its effort to bring order to the galaxy and crush the Rebellion. From the legendary Soontir Fel in his TIE interceptor to the feared TIE defender pilots of Onyx Squadron, each pilot and ship had unique skills and capabilities to offer in service of the Emperor.
In the first part of this series I talked about what to buy for the Rebel faction. In this part I will talk about the other OG faction.
I’ve dabbled with Imperial lists in the past; mainly when I busted out a Doom Shuttle with two SFs at a tournament back in First Edition. Since then I’ve flown Imps once or twice, I didn’t lie when I said Rebels were my faction! Now, lets get down to business.
In the core set you get two TIE Fighters. Generally when I think of standard TIEs in this game I think of the humble Academy Pilot. It’s I1 so is essentially unblockable, don’t underestimate the ability to block!
They are also really cheap so you can easily fit them into squads. Much like the X-Wing it has a good number of other pilots too so there are lots of options.
Is he a high skill threshold pilot? Yep! But everyone has to start somewhere and if you can get him right he’s very dangerous as he is the quintessential ‘arc dodger’ of the game. The other pilots don’t get much of a look in. I’ve heard of a few people flying Alpha Squadron Pilots in numbers but you know what you’re really buying when you buy this ship.
The TIE Defender is a beast. Not only does it have 3 hull and 4 shields but it also has 3 evade. It’s fast, has all the turns and banks and hits hard with 3 attack.
It’s two big advantages though are its ship ability and the infamous 4 speed Koiogran turn (4k). When you perform a manoeuvre that is speed 3 to 5 you can perform an evade action. That is before you perform the action you had planned so if you’re going fast you will have two actions. On a ship with this stat line that is seriously good; there is a reason these ships are expensive!
The 4k is unique to the Defender as it is a white move. This means that unlike other ships where it’s a red move you can turn around quickly and still have actions. A 4k followed by a boost is insane. From a playing point of view I hate seeing these ships on the table across from me, especially the I1 Delta Squadron Pilots. The higher initiative pilots have some interesting abilities so definitely check them out.
TIE Advanced x1
Much like the Interceptor when you buy an x1 you’re mainly buying it for one pilot, Darth Vader. If you’ve picked Imperials as your faction why wouldn’t you want to fly him!
It helps that he has a great ability – after you perform an action, you can spend a force to perform an action – that can really get you out of a hole. The x1’s ship ability (Advanced Targeting Computer) is also cool and seriously boosts its firepower.
TIE/sk Striker – If you’re a newer fan of Star Wars then you’ll recognise the Striker from Rogue One. I like how it stands out from the other TIE designs and the model has movable wings! The ships itself packs a punch and it’s Adaptive Ailerons give it some very cool movement options.
So, that’s the Empire. Five ships that are all very different in character that give you a lot of different options in how to build your squad. If you have any thoughts on this list then please let me know in the comments. Next is Scum and Villainy!