World Champ Chat – Imperials

With the beginner’s guides completed it’s time for something new. The natural extension is to give some ideas on how to use the ships mentioned in those articles. But then I remembered…

When it comes to list building I’m not that great! So I asked my friend Oli Pocknell (the current World Champion no less) for his help and he obliged.

These articles will be released in the same order as the buying guides, so it’s the Empire today. If you want to read my Imperial buying guide first you can find it here and if you missed Oli’s Rebel list suggestions you can find it here.


Imperial List 1

Where else to start for Imperials but with the dark lord, most Imperial lists have a cheaper third ace in the slot here but if you’re just starting off the humble Tie/Ln works really well in this space. Two I6 aces and their wingmen will make a mess of most things but make no mistake, you will have to fly them well to get the most out of them!

https://raithos.github.io/?f=Galactic%20Empire&d=v8ZsZ200Z173XW113WW105Y179X127W165WY229XY219XW&sn=Unnamed%20Squadron&obs=

I think the Empire generally has a higher skill floor than the Rebels. They’ve also been very consistent in their showings when it comes to tournaments (lets not mention what’s going currently with ‘Spamtex’).

Vader and Soontir, if flown correctly, will tear apart enemy lists. I’ve spent entire games trying to chase down Soontir and he can be an absolute nightmare….if the person flying him knows what they’re doing. The Academy Pilot can be used as a blocker to disrupt enemy lines and starve ships of their actions, giving the two I6’s the opportunity to take advantage.

You don’t see many named TIE Fighter pilots around at the moment but Mauler Mithel has a great ability which makes him a real danger at range one. At thirty one points he’s a good call if you don’t want to sink more than you need to into the aces.

Imperial List 2

This second list is the more aggressive version. It’s not very subtle…lots of red dice, lots of green dice and a whole lot of pain! Joust well, you will win every game. Watch out for those blocks!

https://raithos.github.io/?f=Galactic%20Empire&d=v8ZsZ200Z173XW113WWY196X126WWWY229XY229X&sn=Unnamed%20Squadron&obs=

This is a variation on the first list with one huge difference, a Defender instead of an Interceptor. As Oli mentioned above, this list is all about the joust. The Defender is absolutely crazy when you look at its statline, it’s expensive for a reason. You can get sucked into being predictable with too many white 4Ks, so change it up if the opportunity presents itself and take advantage of outmaneuver. Again the TIE Fighters in this list at I1 should be used to run interference.

In both lists Vader is a huge piece. I’ve tried to fly him a couple of times and have died horribly because I got his engagement all kinds of wrong. I straight up jousted with him and that’s a mistake, there’s more nuance to him than that. With three force charges and fantastic ability to make use of them he can always carry out multiple actions per turn so make use of it. The barrel roll at initiative six is super strong to get out of enemy arcs.


There you go, a couple of solid lists from the one of the best players X-Wing has to offer. Don’t be shy, give these lists a go and learn with them. Let me know what you think of them.

Huge thanks to Oli again for lending us his time and thoughts. Not everyone can pick the brains of a World Champ so I’ll be sure to get some more thoughts from him. Look out for more soon!

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