With the beginner’s guides completed it’s time for something new. The natural extension is to give some ideas on how to use the ships mentioned in those articles. But then I remembered…
When it comes to list building I’m not that great! So I asked my friend Oli Pocknell (the current World Champion no less) for his help and he obliged.
These articles will be released in the same order as the buying guides, so it’s the CIS today. If you want to read my Separatist buying guide first you can find it here and if you missed Oli’s suggestions for the other factions you can find them here.
Firstly lets talk about the elephant in the room for Seps, the Nantex. Over the last six months they have been everywhere in the online competitive scene. Six Nantex at I4 was super strong with how maneuverable they and were simply overpowered for the majority of squads to deal with. It’s good that their points have been increased, if you want to fly six of them now it has to be at I3. Anyway, back to the squad at hand…..
This list gets to the core of the droid faction. They support each other with networked calculations and grind down the enemy with munitions. Grievous then mops up when your opponent is battered and bruised. If a couple of droids die on the way? A little collateral is acceptable…
Oli is right when he mentions this squad gets to the core of Seps. When I think of the faction I will always think droids. A big advatange of the droids (five of the six ships here) is Networked Calculations.
While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0-1 to change 1 focus result to an evade or hit result.
It enables your swarm to use the calculates where they are needed most. Maybe the Techno Union Bomber needs help modding his Plasma Torp? Maybe that Vulture that was blocked needs one more evade to survive? Maybe a Vulture used it’s calculate to launch its Buzz Droids (Discord Missile) at the start of the enagagement phase and now has a great shot it needs mods for? There are lots of options.
All the droids here either have Grappling or Landing Struts too which essentially turns them into turrets which is a neat little trick. For new players, all of this is what you’d call ‘flavour’ which makes the faction interesting and also gives you more things your opponent has to think about.
To cap off this list we have General Grievous in his Belbullab-22 ( Beelzebub? Bulbasuar?). His ability along with the Soulless One title gives him a lot of chances to modify his dice….as long as you fly him right. Whilst attacking he wants to come in from the flank so he’s not in firing arcs, meaning he can re-roll two red dice. When defending you’re helped with a re-roll when you haven’t got a shot on the attacker. So you’re helped with attacking when you’re in the best position and helped with defending when you’re in the worst position!
There you go, a solid list from the one of the best players X-Wing has to offer. Don’t be shy, give the list a go and learn with it. Let me know what you think.
With the release of this article World Champ Chat is complete! For now….
Huge thanks to Oli again for lending us his time and thoughts. Not everyone can pick the brains of a World Champ so I’ll be sure to get some more thoughts from him down the line.