There’s a ridiculous amount of upgrades in X-Wing. If you’re one of those people that has an encyclopedic knowledge of them all, that’s great! But I’m willing to bet that a lot of us struggle to recall what everything does, especially when it comes to faction-specific upgrades.
I wanted to go a bit deeper than that though. Some upgrades have an obvious use, but when you put your thinking cap on have much more utility. These upgrades are what I’m going to mention here.
So this might be an obvious one but it’s a good place to start. Did you know that Rebel Han’s ability to reroll dice doesn’t stop with attacking and defending? Here are some examples:
Rolling for the effects of an enemy device? You can Han that.
Rolling a die having gone over an obstacle? You can Han that.
Have R2-D2 crew and rolled a hit? Don’t worry you can Han that!
Playing against Dooku recently has shown me how good he is, so I’m not surprised he pops up in a lot of Separatist lists. But did you know that his ability doesn’t just affect attack and defense?
His card reads ‘rolls attack or defense dice’. It does not say ‘when attacking or defending’. This means that he can change things like rolls made when a mine detonates or when Thermal Detonators go off.
Did you know that in some cases you can fail an action to get a benefit? Let me know in the comments about other examples but the most well known are the name B-Wings, Ten Numb and my boy Braylen Stramm.
Both their pilot abilities rely on the ship having a stress token. So for an easy way to get a double modded shot just fly either near an obstacle or another ship, take a focus and go for the linked barrel roll. You fail the roll because you can’t complete it but still get the stress. You now have a stress token to use as a pseudo-focus (Ten) or a pseudo-lock (Braylen).
As an aside for newer players, fly Cassian in the U-Wing near Braylen for clearing unused stress tokens so his dial is open again for the next round.
Did you know that you if you have Korr Sella on board and fully execute a blue manoeuvre over a debris cloud then you take the stress, roll an attack die as normal but then clear the stress so you can still take an action?
I didn’t! Might be niche but it’s cool none the less.
Oli Pocknell however put it like this when using Korr with Rey in the Falcon and frankly…this is just rude.
Do a three speed s-loop over a debris, boost, get three stress tokens, do a two speed blue, land on another debris, get five stress, then clear all of it in one go.
There are lots more of these but I need your help to find them all! Let me know in the comments what abilities and interactions I can mention here in the future.
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Until next time, pilots!