RO Weekly League Season One – Week Two Round Up

In these round ups I’ll be giving a very quick breakdown of the factions used and pointing out any interesting lists (to me at least).

The theme of week two was ‘Your list must include five ships. No more or less’. This immediately led to questions about docked ships counting. They did. Lets check out the faction split!

So after last week which was pretty even with Rebels at the top this week it’s the Rebels at at the bottom with a solitary showing. Scum, Resistance and the Seps were next with two lists each. FO had four whilst the Republic and Empire had eight a piece.

Two of the Imperial lists were made of five TIE Advanced v1s. Alongside the Scyks I mentioned last week these guys are super strong. Their defense is so good with the ability to boost or barrel roll into a linked focus. Add a force charge as well behind three green dice and they can tank hard.

The Republic lists were dominated by Aethersprites and I assume this was for the same reason the v1s were popular.

Ordnance was a huge part of a lot of lists this week. Proton and Barrage Rockets and Concussion and Cluster Missiles being seen in multiples with cheaper, low intiative ships.

Following that Mark Boorman’s list is the star of the week.

GALACTIC REPUBLIC (199)

“Warthog” LAAT/i Gunship (75)
Cluster Missiles + wolfpack + Ahsoka Tano + Synchronized Console
Blue Squadron Protector V-19 Torrent Starfighter (31)
Cluster Missiles + Synchronized Console
Blue Squadron Protector V-19 Torrent Starfighter (31)
Cluster Missiles + Synchronized Console
Blue Squadron Protector V-19 Torrent Starfighter (31)
Cluster Missiles + Synchronized Console
Blue Squadron Protector V-19 Torrent Starfighter (31)
Cluster Missiles + Synchronized Console

Instead of me talking about it I’ll let Mark!

‘Wartsquad’ lets you make ten attacks per round if all goes well.
The Synchronized Console lets you use one target lock to fire all of your missiles each round, this frees up all but one ship to perform a focus action.
Ahsoka on Warthog then lets the V-19 that locked perform a red focus action, so they have a focus token as well.

Then with all of the focus tokens, the LAAT’s Fire Convergence and any target locks your ships may have acquired with the Wolfpack ability, you can make upto ten, three dice, mostly modded shots for two rounds. This hopefully is enough to crush any number of ships that have the misfortune of being in your path.

And even if your opponent tries to PS kill a ship or two before you engage, Warthog keeps them all alive with his ability. I got lucky in my game because all my ships were one initiative higher than my opponent, so I got to PS kill a couple of their ships before they could engage with their large number of cluster missiles, that probably would have done just as much damage to me as mine did to him.

Mark runs Watcher Squadron on Instagram where he makes up custom cards for the game, go check it out!

https://www.instagram.com/watcher_squadron/


Until next week, pilots! If you’d like to get involved with choosing the articles I write here and support Rogue Outpost you can find my Patreon here.

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