X-Wing Miniatures – Every TIE/SF Fighter Built!

In this ‘built’ series of articles I will take a specific ship and build out every pilot. I will try to take into account the ship itself, any pilot abilities and the lists they would form a part of.

The articles I do in this series are picked by my Patrons! I put a poll up with a list of ships to choose from and I’ll run with whatever the winner is. This time the Special Forces TIE won out.

As always this is just my opinion, if you have other suggestions feel free to leave them in the comments below. Some pilots will be just fine on their own; I won’t add upgrades just for the sake of it but sometimes I may want to go janky. I’ll go through the pilots in ascending initiative order.

If you’d like to read the other ‘built’ articles I’ve written you can find them here.

Zeta Squadron Survivor

You may have this one before. A Zeta with Passvie Sensors and Concussion Missiles is forty points. So you put five of them in a list. It’s really as simple as that. The beauty of Passives on these guys is that it negates (to a degree) their low initiative. They move into position and spend the charge. The enemy then comes into range so when it’s time for the Zetas to fire they take their locks and away go the Concussions.

It’s also worth mentioning that they could take their locks, shoot using the primaries and then on the way out of the engagement fire the Concussions backwards. Noice.

Omega Squadron Expert

I could easily just build the Omega Squadron Experts the same way as the Zetas but firstly that would be boring and secondly these guys are two points a piece so I’d have to drop some Concussions down to Clusters. Not a bad choice but ya know, boring.

So what I’ve done is make sure I use Talent slot and pop Fanatical on. With the addition of Advanced Optics this ship gets more precise once it’s shields have been removed. If you take the example of rolling three red dice and getting one of each result (trail mix) then Fanatical changes the focus result leaving you to spend the focus to convert the blank.

“Backdraft”

Back in the days of First Edition “Backdraft” and “Quickdraw” were the two ships that tempted me to swap sides and play Imperial in a tournament, did well too.

“Backdraft” is super simple; you can use the Special Forces Gunner to get yourself a three dice primary attack if your turret is facing forwards or use her ability to get a three dice primary attack from the rear if your turret is facing backwards. Simples. The gunner also gives you the opportunity to attack two of your opponents’ ships a turn if you can get her in the right position. I really don’t feel anything else is needed!

Captain Phasma

Poor Phasma. She got mugged off in the films (although I wasn’t a fan) and she’s been mugged off in this game too. I’m not going to waste my time or yours by trying to put a build together. Move along…

Lieutenant LeHuse

I’ll be honest I nabbed this from MetaWing as it looked different to the other builds. LeHuse will generally be in a list where he can make use of a wingmates’ locks (Rivas springs to mind) so adding Marksmanship for one point makes sense to make sure the hits hit that bit harder.

The big difference is the addition of Suppressive Gunner. As you’ve likely got a lock to use elsewhere for mods you can keep hold of a focus result. You can then spend that result to make the opponent make a choice, take damage or take a deplete. LeHuse being I5 makes this choice more important as you’re shooting earlier in the engagement phase. This means the opponent might want to take the damage instead of nerfing their return shot.

Is it good? I honestly don’t know. But it’s defintely interesting.

“Quickdraw”

I think I’ve gone off-piste with this Quickdraw build, feel free to comment how wrong I am. Her ability is good but from experience her shields can go down super quick so adding a shield upgrade gives the pilot ability a chance to be used maybe once more. Fanatical means she can still hit kinda consistently whilst maybe a taking an evade instead(!). Fire Control System is two points and is good.


That’s every TIE/SF l built. Let me know if you agree or not and share your builds in the comments. Please treat this as the conversation starter it’s supposed to be and not as someone trying to tell you how these ships should be built.

If you’d like to get involved with choosing the articles I write and support RO to become bigger and better you can find my Patreon here.

If you’d like to join Season Two of the Rogue Outpost Weekly League you can sign up here.

Until next time, pilots!

2 Comments

  1. I fly Zetas with either SFG or AO or both and fly them in pairs in formation. Quickdraw, save a point, and put on Hull Upgrade that works better with fanatical.

  2. Great article as usual. I’ve been bemoaning the state of the OG Imperial TIE swarm, but maybe I should take a look at the FO mini swarm so I can enjoy the feeling of a bunch of TIEs on the table while still actually flying something that stands a chance of winning.

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