In this ‘built’ series of articles I will take a specific ship and build out every pilot. I will try to take into account the ship itself, any pilot abilities, and the lists they would form a part of.
The articles I write in this series are picked by my Patrons! I post a poll and then do a write up on whichever ship wins. This time the Republic BTL-B Y-Wing won out.
As always this is just my opinion, if you have other suggestions feel free to leave them in the comments below. Some pilots will be just fine on their own; I won’t add upgrades just for the sake of it but sometimes I may want to go janky. I’ll go through the pilots in ascending initiative order.
If you’d like to read the other ‘built’ articles I’ve written you can find them here.
Red Squadron Bomber
I’ve kept this build to forty points so we can put five of them in a list. The hull upgrades bumps the total HP up to forty-five (!) which is a lot to chew, one green die or not. The Ion Cannon Turrets are an absolute nuisance and give each a 180 degree firing arc. To finish off we have Thermal Dets so the opponent has to worry about bombs after running the Ion Cannon gauntlet.
This build feels a tad forced. Goji’s ability means you want to get some bombs out and keep them there. As you can drop two Thermal Dets a turn they seem a good choice . Adding Delayed Fuses means those Detonators hang aorund longer meaning Goji’s ability is in play for more of the game.
I’ve added a Dorsal Turret because it’s cheap and if strain tokens start popping up on the enemy from the Thermals then I’d rather be getting damage in than ion. Talking about strain, I’ve added Seventh Fleet Gunner too so Goji can continue helping his friends out, this time adding more reds for possibly strained enemy ships to deal with.
I recently played this build a couple of times with three 7B Jedi Knights and thoroughly enjoyed it. We’re not worried about Aayla’s ability, just the force charge thanks. In my games at least Artoo’s ability came into play three or four times so that’s worth it to me.
Either way, get him stuck in and take a lock. You’ve then got a double modded shot when the opponent should be more worried about the Jedi that are coming to tear them apart.
Shadow Squadron Veteran
These guys are built to be offensive, simple as that. Plasmas are best suited to Wedge, but I think they can fit in well, mainly because they are much cheaper than Protons but still pump up the Y-Wings forward-facing attack. Adding in Synchronized Console to possibly get more use out the locks they are taking to fire the Plasmas seems like a solid plan. If you had to shave some points though these would be the first to go. Dorsal because Dorsal.
Do I need to take you through this one? Keep him cheap. Super consistent turret. Great stuff.
swimming focussing. Next!
This is another build that’s forced and to be honest I think it’s too much of a points sink but lets run with it. We want Matchstick to be able to do red moves and actions as much as possible so R4 should help with that. As he’ll be stressed with maybe a single mod the combo of the Ion Turret and Suppressive Gunner means that even if his shot whiffs he should be able affect the enemy.
To help this further I’d add Ahsoka in the Aethersprite alongside Matchstick to get more actions.
Honestly, why bother. Odd Ball is in every Republic ship (well, most of them it seems) and doesn’t get flown in any of them. That should tell you all you need to know. If you put a gun to my head then I’d say stick an APT on him. It would take some manufacturing (a red barrel roll is easiest I guess) but it would be kinda cool maybe to pull his trick off. Or maybe not. Who knows.
You’ve committed to spending a load of points when you pick Anakin in the Y-Wing of all things. So you may as well go all in, right? Anakin’s pilot ability is coincidental; if it works then great but we’re here because he’s I6 and has three force charges. I’m assuming most players fly him for the lolz too so will only try it once.
APT with Instinctive Aim means you can fire without the lock and still have two force charges for mods, not too bad. The Dorsal Turret and Proton Bombs are there to give more opportunities for damage.
Afterburners on a Y-Wing is just funny to me. Afterburners on an I6 Y-Wing however could really move around and actually arc dodge.
Then we have the astromech and gunner to set things off. Adding Artoo gives Anakin some extra protection, hopefully letting him survive another round. Ahsoka in the gunner seat adds enables some assistance to other ships in the squad but more importantly, adds another force charge.
An absolutely ridiculous way to spend ninety points, think I’ll give it a go!
That’s every Republic Y-Wing built. Let me know if you agree or not and share your builds in the comments. Please treat this as the conversation starter it’s supposed to be and not as someone trying to tell you how these ships should be built.
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Until next time, pilots!